Vampire Alpha

Description:

Supernatural Skll: Vampire


Superhuman Prowess
Vampires are extremely capable and talented physical combatants when they need to be. Any Vampire can take an action to roll its Vitality or Willpower (whichever is higher) + Vampire / Superhuman Prowess. Every difficulty tier grants him a +1 step bonus on all physical attributes for the duration of the scene (+1 step easy, +2 step average, +3 step hard, etc).

Vampire Sense
Vampires senses are rivaled only by supernatural creatures with the most acute senses. They always add their Supernatural Skill to Perception rolls that involve one of their senses. When utilizing their keen sense of smell for anything related to blood, they also add their Supernatural Power to the roll.

Regeneration
Vampires cannot regenerate lost limbs but they can recover from almost any other injury. As long as the vampire is considered fed, they regenerate at a rate of 1 Stun per round and 1 Wound per minute. They also ignore wound penalties and don’t feel pain. Vampires do not fall unconscious until they take twice their Life Points in Wound damage and never risk falling unconscious from Stun damage. If the vampire takes more than twice his Life Points in Wound damage, roll his Stamina + Vampire / Regeneration at a difficulty equal to the amount of Wound the vampire has taken in excess of twice his Life Points. Success means the vampire is merely rendered unconscious and will eventually recover from the damage (provided he is fed).

Creature Traits


Weakness: Sunlight
While exposed to direct sunlight, the vampire takes 1 Stun damage each minute. They cannot regenerate this damage until they’re no longer exposed to direct sunlight. Exposed to abrupt bright light, the vampire can disoriented, suffering a -2 step penalty to all actions for a single turn.

Weakness: Decapitation
Cutting off a vampire’s head instantly kills them. Doing so is a called shot at a +8 difficulty. The vampire then makes an Endurance roll with a tier difficulty corresponding to the Wound damage suffered (1W is Easy, 2W is Average, 3W is Hard, etc) or die instantly.

Feeding: Blood
Every pint of blood consumed sustains the vampire for a single day. A vampire can typically take 4 pints from an adult human male (3 from an adult human female) before the person passes out. Two more pints from either is typically lethal. The average adult human male has 12 pints of blood while a healthy adult female typically has 9 in total. As long as the vampire is considered fed for the day, his regeneration functions properly. Vampires can choose to feed from animals but doing so is typically half as active.

Bio:

Vampire Alpha

Sins of the Father Jonathonathon